LA-MULANA EX

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We are happy to inform you that Japanese version of LA-MULANA EX for PLAYSTATION VITA is releasing on 17th December. LA-MULANA EX is released by Pygmy Studio. For details, please visit the official website.

Overseas version is released by RISING STAR GAMES. Now, they are working on revising lots of languages of translations. So, that would be on sale in the middle of January.

In various languages

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After we released PC version’s La-mulana, especially after the Steam version was released, occasionally some great guys asked us “Will you release *** language version? Let me translate it.”

Thank you for waiting. Now we are ready.

LAMULANA_01_PC_ALL_TEXTS_PUBLIC (google spreadsheet)
Note: We have closed user translation.

We disclose whole message data of La-Mulana for the people who wants to translate it into their native language.
If you translate all texts according to the rule written in the first sheet of the Docs file, we can make additional language pack.
La-Mulana is released on various vendors, so we are afraid it is difficult to upgrade each version’s La-Mulana officially.

Then, those language packs will be Mods made by translators or translation teams.
If many people independently start translation at once, that would be confusing.
We think it would be better to set up forums such as “Translation into Italian” and “Translation into French” on Steam community.

Anyway, we will support someone who wants to translate.

TOKYO GAME SHOW 2014

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We are going to exhibit in the indie game area of TOKYO GAME SHOW 2014.
Both business day and public day, 4 days in total.

The Indie game area is near boundary between HALL 2 and 3, and our booth is close to open patch, it’s almost middle of the area.

I, Naramura, will be around our booth, or pop up PYGMY STUDIO’s booth.
Then, I am at niconico’s booth on Sunday in the morning.

Maybe, I will be away because of taking a break or seeking “”Yo-Kai Watch”” goods for my kids.
Otherwise, I am staying aroud our booth.

LA-MULANA 2 itself is still at the early stage of development, so the playable demo is same as the one we exhibit at Bitsummit and PAX. We made some modification to Kickstarter version.
This time, we are going to unveiling new logo design, and we have made a video.
It’s full of unreleased information, and clarifies changes of “LA-MULANA EX”.
Plus, we have prepared new postcard for TOKYO GAME SHOW 2014.

People in eastern Japan especially who couldn’t come to BitSummit because it was too far, let’s shake hands with me at TOKYO GAME SHOW!

I will answer your questions about LA-MULANA2

We have not specially shown the progress of LA-MULANA2 since BitSummit2014, but needless to say, it is under development. Nevertheless, there is nothing we can show you because we are making the base system right now.
To tell the truth, we have begun the full-scale development since the beginning of June because we were busy with the exhibitions such as BitSummit and PAX EAST after KickStarter was funded.

However, it’s not fun to do nothing. The beginning of the development means that detailed specifications of LA-MULANA2 were determined.
After the announcement of development of the last work, LA-MULANA, what were we doing? Yes, questions and answers.
We can answer your questions within defined specifications.

Maybe we ought to provide this kind of information only for backers of KickStarter, it is against our policy that the information is going to be exclusive.
If you ask questions at this post, I will answer them all at once later on.
I’m looking forward to your questions that make me carelessly reveal top-secret.

The 3rd anniversary of remake version.

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The 3rd anniversary of remake version.

It’s already in July, though. The remake version’s La-Mulana for WiiWare was released in Japan on June 21st three years ago. It’s been a long time since then. I read the development document over again for the first time in years and I’m aware that it’s full of distress.

But, La-Mulana is still being released for new platforms because we pursued to the degree of perfection despite delays at that time so that players can enjoy it forever. NIGORO has not officially announced that PS Vita version is under development in order to release it in this winter. Will it run on Vita TV? It will run on PS4, won’t it?

Anyway, we leave to Pygmy Studio the porting and distribution. Updates will be released by them one after another. Similarly, La-Mulana including La-Mulana2 may be released for other platforms. We hope you would have a long relationship with us.