Sick Leave

Sorry for the sudden notice, but it seems I have to go to hospital and get surgery next week.
I’m not interested in the disease itself so I don’t remember the name, but it’s something that gives paralysis or pain in the arms due to the pressure to the nerves around my neck.
Paralysis was happening around my right finger since last December, and these days it was giving me intense pain after using a mouse or keyboard for more than an hour.
Most recently, my left side, which is my dominant arm got paralyzed. I have to give up on trying to force myself to work.

However, preparation for my hospital stay is ready since the symptom had been there for a long time.
I already passed all the assets for enemy animations or menu specifications to the programmer, so they can keep working without me.
For myself, I cannot move at all for only a day after the surgery. Then for two weeks my neck will be fixed. Here, I’ve been told from the doctor that I actually should work during that time for rehabilitation, so this won’t stop me from working.

Compared to before, I’ll be able to get enough sleep and I bet the environment will be more serene and calm, so maybe I can concentrate better.
We’ve been too busy with creating the data in front of us, so this should be good timing to reexamine this project as a whole.

Well, I cannot say it won’t affect the schedule at all, but still it’s getting so close to the end.
I’ll complete LA-MULANA2 for sure! Of course as my masterwork!

From now on, we’ll try to announce the release schedule along with the usual progress report.

Takumi Naramura

A 5th of BitSummit

Bitsummit 2017 will be held at Miyakomesse in Kyoto at this weekends.
We don’t have our booth, but La-Mulana 2 is going to be displayed at the Kickstarter’s booth.

It’s very close to the entrance, just behind the Nintendo’s booth.

The latest version of La-Mulana 2 will be playable, so let’s try and die.
Besides, our director, Naramura will be there.
He would be happy if you tell him your thought.

We are looking forward to seeing you in Kyoto!

LA-MULANA Mac OSX / Linux version update

While we are still busy working on La-Mulana 2, thanks to Playism’s help, Mac OSX / Linux version’s LA-MULANA has been updated.

LA-MULANA on Steam will be updated automatically, and if you bought DRM free version from Playism, you can download it anytime at their website.

NIGORO actually didn’t develop Mac / Linux version at all. We did outsource the porting works, so could you please directly report to Playism if you encounter glitches?

We would appreciate your help and hope you recommend LA-MULANA to Mac / Linux users as well.

LA-MULANA(PC/Steam) Update

We got a bug report from an overseas player who said “I have nailed the glitch at the final boss fight! It’s a quite rare case, though.”

We acknowledged the game freezing glitch by watching play-through videos, but we couldn’t figure out why it happened and couldn’t deal with it because all our resources are focusing on La-Mulana 2 development.

The glitch was fixed right away since the report was very specific. We thank him very much!!

So, La-Mulana Ver.1.6.6.x is released today.

It will be automatically updated on Steam client. If you got a copy from Playism or other distributors, please download it again at each distribution’s site and overwrite your previous La-Mulana installation.

We are still busy working on La-Mulana 2.
Thank you for your patience.

Tokyo Game Show 2016

Of course, we are going to exhibit in Tokyo Game Show 2016.

We have got a bigger booth that we can prepare 2 playable machines since LA-MULANA 2 is getting close to completion. We are planning that right side is for people who say “Let me try a little bit.”, and left side is for people who say “Let me take time.” Because some of our visitors are sticking our booth for long time or coming back again and again until they beat a boss.

Anyway, finally you can fight against a guardian on the latest playable machine. The guardian is really fresh, newly created one which “haven’t adjust difficulty for many people” and I think “that would be no problem”. Hope you enjoy it. First 15 players who beat the guardian, Fafnir, on public days can get a mini poster. But I think some mini posters would be remaining after all.


This is the mini poster. The illustration is the latest one that I actually requested long time before. The logo is brand-new. We have some stickers, too. We welcome your challenge to get this illustration at Indie Game Area in Tokyo Game Show. I, Naramura, will be staying at NIGORO booth all the time because everyone is crazy about VR.