BitSummit Vol.6 day1 / NIGORO 11th anniversary

Today, NIGIRO goes into our 12th year. NIGORO have made 13 games so far, and our 14th game, LA-MULANA 2 is coming in this summer.

In BitSummit Vol.6, we set a playable version that you can actually play from opening to ending.It appears in PLAYISM booth where is located along left side wall, close to Microsoft booth.

It’s Okay if you make some noise playing with your friends, or throw away a contoller on the half way.Hope lots of visitors come and play it.

See you then!

Teaser site open

We just revealed something called “Teaser site“.
Will update more information about LA-MULANA 2 on the page.

By the way, BitSummit 6 in Kyoto is starting tomorrow, and LA-MULANA 2 will be displayed there.

There is no NIGORO booth, but it can be seen at a corner of PLAYISM booth. You can start to play it form the very beginning point of the game.
It takes some time to walk through the introduction part, but you can see someone playing it in the back, and you can beat it to inherit from previous player’s progress.

NIGORO members also will be hanging around PLAYISM booth.
Looking forward to seeing you at Miyakomesse in Kyoto!

Release infomation on Famistu

This is Naramura, we haven’t updated LA-MULANA’s official website since we started Kickstarter campaign.
We reveal some information about LA-MULANA 2 because the development is coming to the end and we can finally say it wouldn’t delay anymore.

This week’s Famitu is featuring PLAYISM, and LA-MULANA 2 appeared whole SIX PAGES in that contents.
6 pages is a very big deal for indie games

While we stayed in home and kept developing, time has come to pay attention to indie games?
The article is all about our interview, BitSummit Vol.6 the release is coming this summer, etc.

Actually, I haven’t got Famitu yet, because it will be available tomorrow in my hometown.

Sick Leave

Sorry for the sudden notice, but it seems I have to go to hospital and get surgery next week.
I’m not interested in the disease itself so I don’t remember the name, but it’s something that gives paralysis or pain in the arms due to the pressure to the nerves around my neck.
Paralysis was happening around my right finger since last December, and these days it was giving me intense pain after using a mouse or keyboard for more than an hour.
Most recently, my left side, which is my dominant arm got paralyzed. I have to give up on trying to force myself to work.

However, preparation for my hospital stay is ready since the symptom had been there for a long time.
I already passed all the assets for enemy animations or menu specifications to the programmer, so they can keep working without me.
For myself, I cannot move at all for only a day after the surgery. Then for two weeks my neck will be fixed. Here, I’ve been told from the doctor that I actually should work during that time for rehabilitation, so this won’t stop me from working.

Compared to before, I’ll be able to get enough sleep and I bet the environment will be more serene and calm, so maybe I can concentrate better.
We’ve been too busy with creating the data in front of us, so this should be good timing to reexamine this project as a whole.

Well, I cannot say it won’t affect the schedule at all, but still it’s getting so close to the end.
I’ll complete LA-MULANA2 for sure! Of course as my masterwork!

From now on, we’ll try to announce the release schedule along with the usual progress report.

NIGORO
Takumi Naramura

A 5th of BitSummit

Bitsummit 2017 will be held at Miyakomesse in Kyoto at this weekends.
We don’t have our booth, but La-Mulana 2 is going to be displayed at the Kickstarter’s booth.

It’s very close to the entrance, just behind the Nintendo’s booth.

The latest version of La-Mulana 2 will be playable, so let’s try and die.
Besides, our director, Naramura will be there.
He would be happy if you tell him your thought.

We are looking forward to seeing you in Kyoto!