Our project is now on Kickstater.


Today, we launched a Kickstarter project of producing LA-MULANA2.
We turned the plan into action in this summer, but it was not going to be easy as I thought.

I wish we could start the project just after TOKYO GAME SHOW.
However, we were sure we wouldn’t be ready in that time, so we would take some time after TOKYO GAME SHOW.
In the end, we have been in a trouble even since we completed the preparation.

To the people who shared this secret of Kickstarter project with us, to the people and companies who supported us and to everyone who is waiting an update of LA-MULANA2 after TGS, we got you into a fuss for that reason. I’m sorry.

But our project has finally started. Let’s enjoy it in a festive mood for a month than being afraid of failure.

Kickstarter Project page

Our apologies

The latest news of La-Mulana2 that we were going to release today was postponed until the next few days.
We are sorry for everyone who is looking forward to it.

We have got ready to update, but there still remains some procedures to be done, and it takes a few days.

I am afraid that we cannot handle the issue, all we can do is to wait.
We beg for your patience until further notice from PLAYISM.
We will keep you update as needed on NIGORO Twitter, too.

Next year

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We announced the development of LA-MULANA2 at TOKYO GAME SHOW. But, I’m sorry to have kept you hanging because we have not made any information after that. We struggled to set up the project, but we managed to prepare for it.

2013 is about to end. Then, we will update the website of LA-MULANA2 a little on the coming January 16th (JST).
By the way, you have more opportunity to get LA-MULANA at bargain price since this autumn.
If you haven’t played LA-MULANA yet, I’d really like you to play it while you are waiting for LA-MULANA2.

LA-MULANA meets Mighty No.9

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Finally, I met him.

Mr. Inafune’s company, Comcept, is not small, but he said “I set up this company so that I will do what I want.” and said “that’s because the company is an indie game studio”.

We have got a great senior associate in Japanese indie game industry. Please watch the movement of the industry from now on.
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The atmosphere of our booth at TGS

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After TGS, I said I would not open new information about LA-MULANA2 for a while, but I show you our stuff exhibited at our booth.

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Our booth was like this. We made a panel of the heroine of new project.
I wondered how visitors would react to the alteration that the heroine replaced the hero, though. That illustration was highly appreciated.

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We have not decided the system of the new game yet, but we wanted visitors to see a new ruin. So, we prepared a test version for visitors that was modified the system of LA-MULANA.

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We counted how many people died.

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We got some interviews.

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Few visitors from overseas seemed to know this figure is my avatar.

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We prepared scores and art books of LA-MULANA like these.
There were some characters’ illustrations of LA-MULANA2 in the art books, but just a few people tweeted photos of them.

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We let visitors take photos of them freely, though.