Answers to questions for La-Mulana2 #2

This time, I will answer your questions about the story and characters.
Honestly, we haven’t got many sharp questions like discovering the secrets of LA-MULANA2.
We are looking forward to getting your cool questions!

Q. Is all the NPCs, including villagers, weird ones, and a monster and a fish from the ending from La-Mulana 1 will make the return in La-Mulana 2?
A. Not everyone will appear in LA-MULANA2, but it is the very sequel. All important characters listed on the character page and the legendary Four Philosophers as well. That would be pretty much everyone?

Q. any plans for the flash game “Rose and Camellia” sequels, including La-Mulana elements in there?
A. No, however, in my mind, there are three more imaginary stories.

Q. Where does the name “Eg-Lana” come from? Is there a secret meaning?
A. LA-MULANA is an anagram of the creator’s name, namely my name. EG-LANA, too. One of my friends in University called me “Narage”, that’s it.

Q. Can we expect that Swimsuit Lemeza is the canon ending for La Mulana 1? Will we get to see proof in 2?
A. That was a humor that muscular guy wears a high-cut swimsuit, but don’t you think it’s just normal young girl wears it?

Q. How hard are you working towards keeping the mythology of the series consistent? Will we find clues to La-Mulana 2 buried within La-Mulana 1′s lore?
A. That is gonna be very tough, but in my case, it is tough because I made it without thinking deeply. I come up ideas when I need texts, and just wrote down them. Therefore, I sometimes forget detailed backgrounds. To put it the other way around, LA-MULANA doesn’t have firm backgrounds not as what you think of. I added a lot of new backgrounds for LA-MULANA2. Especially the fairy queen now has many new features, because she doesn’t have much background in LA-MULANA. I want to astonish you when you find out that real interpretations of LA-MULANA’s clue in LA-MULANA2. If you want to enjoy LA-MULANA2, you would be better to beat LA-MULANA.

Q. The first game mixed humour with very dark and creepy themes. The original new project teaser site also seemed very dark and mysterious. Can we expect this type of tone to the game as well?
A. I suppose that atmosphere has come out from my nature. I don’t really like horror stuff, but I love to surprise players in our games. Elements of horror is useful for that. Also, humour has exactly come out from my nature. When I hit something funny, I won’t be satisfied until I make it happen. I am this kind of person. I don’t care even if it’s a serious scene. As a result, LA-MULANA may have the mixed atmosphere as you say. I would like to move people as a writer, though. That would be difficult for unmoved person like me.

Q. If there’s a character stories(stretch goals) element in there, what approach do you take? is it a “Zap-system” where all 5 characters have their own Point-of-view in a different settings that will affect other character’s point-of-view stories or is there something else in mind?
A. Good question! That’s a really important topic. I answer it in detail. After LA-MULANA was released, I understand there are three kinds of players who enjoy our game. The first group which is a large part of players gave up before beating it. The second group enjoy playing until beating it. And the third group keep playing over and over after beating it. Additional field and character switches that we set as stretch goals are for the third group who play forever.

To be honest, it is impossible to complete LA-MULANA2 in 2015 as same quality as LA-MULANA. Even though our aim of Kickstarter isn’t about only time frame, we won’t keep you waiting until it’s finished. We are, therefore, going to release alpha or beta version, also we might develop an extra field and character switches after once we complete the game. Our first target is to complete the game that you can play and see the ending. That means you won’t be able to switch characters in-game for the first play, no zapping.If we can develop longer like 2 more years, that would happen.

The idea switching characters and solve tricks came out from inside, too. But I opposed it. I knew that would be attractive to change characters depends on situations. But, LA-MULANA is too big to do that. That’s why we will implement the system that is like additional feature you can unlock when you beat the game once.

For example, you chose Mulburk, how about she has the feather and can double-jump from the beginning? You would take a completely different route and might change the order to beat Guardians or to take items. For the people who want to play LA-MULANA2 over and over, you can change the characters and try speed-run with building up your own route. So, let us complete the Lumisa’s part first that players can enjoy new story and new vision of LA-MULANA2. We would implement additional features later, you could zap characters or see another story that wasn’t in Lumisa’s part. You can look forward to our power of prank.

Q. Will the foxes riding on a ball appear in La-Mulana2?
A. NOPE!

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