Rose & Camellia 2

Introduction

Welcome back to the elegant art of feminine conflict.

A year has passed since Reiko triumphed over the dark matriarch Madame Camellia and assumed the title of Grand Madame of the Tsubakikoji clan. Saori, the second daughter of the family, who Reiko defeated so ignominiously, can no longer contain her stress level, and at long last she vows revenge on the woman who humiliated her.

“I was not raised to be patient!”

Can Saori defeat Reiko and reclaim the life of luxury and indulgence in which she grew up?

About Game

i01This is a minigame where you play as Saori, the second daughter of the Tsubakikoji family, and challenge Reiko, the reigning matriarch. You and your opponent try to slap each other until one side has lost all her health; the one left standing is the victor.

During your attack phase, press the attack button to ready a swing, then move the cursor to your opponent’s face to execute a slap. You can attack as many times as you like until time is up. If your slap is too feeble, you may open yourself up to a counterattack from your opponent.

During the enemy’s attack phase, press the evade button, then pull the cursor near Reiko’s back to dodge the enemy’s slap. After evading, you can attempt a counterattack.

Of course, the enemy can also evade your attacks and hit you with high-damage Critical Slaps, so it is important to come at your enemy as fast and furious as possible.

Such is the genteel art of face-slapping, passed down from antiquity through generations of blueblood women. While it is a form of combat, it has its own strict ruleset and can be appreciated as a kind of magnificent sport.

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CAST

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Heroine
Saori Tsubakikoji
Since her defeat at the hands of Reiko, the protagonist of the first game, her extravagant lifestyle has been thoroughly disrupted. After a year of enduring disgrace, she begins to plot her revenge.
Elder Daughter
Shizuka Tsubakikoji
An adult woman, she used to treat Reiko with contempt. However, since Reiko became the Grand Madame of the house, she has quietly acquiesced to Reiko’s authority.
Housekeeper
Etsuko Mita
She has been the head of the housekeeping staff at the Tsubakikoji house for many years. As a member of the working class, she is not particularly affected by the change in matriarchs and has continued in her duties.
Grand Madame
Reiko Tsubakikoji
Having defeated Camellia, the previous head of the clan, and claimed the madame’s dark powers for herself, Reiko’s power is unmatched. Her authority and physical strength are such that no one dares defy her.

How to Play

howto1: Time Bar
: Attack Button
: Evade Button
: Counter Button
: Enemy Health
: Player Health
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: Change Difficulty
: Start Button
 : Sound Off Button

tutorial
Click the Start button on the title screen to start the game and view the opening cutscene. At the end of this scene, the game will begin. You can adjust the difficulty settings before you click the Start button. There are five levels of ascending difficulty.

[SWF]http://nigoro.jp/en/wp-content/uploads/2011/11/how11.swf,280,120[/SWF]

Once the battle begins, the time bar will begin to move. If the time bar is blue, it is your turn to attack. Click the Attack button, then bring the cursor to your enemy’s face in a slapping motion. Striking her cheek will result in a successful slap. If your slap is too slow or too far off target, the enemy will dodge, and you may open yourself up for a counterattack.

If the time bar is red, it’s the enemy’s turn to attack. Click the Evade button and move the cursor near Reiko’s back in a dodging motion. If you are successful, you will evade the enemy’s attack and the Counter button will appear. You can click this button to counterattack, but if you miss, the enemy will strike you.
Whittle your enemy’s health down to zero to clear the stage. If your health hits zero, the game is over.
[SWF]http://nigoro.jp/en/wp-content/uploads/2011/11/how21.swf,280,120[/SWF]

HINT

During your attack, if you aim for a specific spot, you can achieve a Critical Slap for extra damage. Critical spots vary depending on the enemy.

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