How to Edit
STAGE EDITOR
Clicking STAGE EDITOR on the title screen will give you three options.
CREATE NEW STAGE
Begin work on a new stage.
OPEN STAGE FILE
Load a previously-saved stage file.
EXIT to MAIN MENU
Return to the title screen.
SCREEN OVERVIEW
Blank stages will start with Kevin and the exit already placed on the map. These objects must be part of any stage and cannot be deleted.
Stage data consists of two types of elements: Objects and Map Parts. Objects are the moving or interactive things in the stage, such as staircases, doors, monsters, and even Kevin himself. Move them by dragging, and click the “P” mark to change their settings. Map Parts are the stage architecture like walls and floors and are placed behind the Objects. These two elements are handled entirely separately.
TOOL PANEL
This panel holds all the tools you need for stage editing. Switch between the two modes, EDIT and PROPERTY, to access the tools you need. You can move the panel by dragging the frame and hide it by double-clicking the top border.
NAVIGATION SECTION
A : Coordinates B : Zoom
C : Arrows: Click to scroll the map. You can also use the keyboard arrow keys.
D : Display Area: Indicates what portion of the stage is currently being displayed. You can drag the red frame to scroll the map.
MODE SELECTION SECTION
The buttons in this section will change the cursor’s selected action. You can also switch and toggle the tools using keyboard shortcuts (the red letters, given below in brackets.
Object Selection Tool [O]
Use to move and manipulate objects on the map.
Delete Mode [D]
In this mode, you can click Map Parts to delete them. Objects will not be deleted.
View Objects [V]
Click to toggle Object display on or off. Useful when checking placement of Map Parts.
Zoom [+,–]
Switches between three zoom levels: 100%, 75%, and 50%. The mouse wheel on Windows PCs is also supported.
Grid Button [G]
Toggles grid display on or off.
Wide Button [W]
Lays map tiles in wide mode. Useful for painting a large area with map tiles.
Shift Button [S]
Switches cursor movement to Shift mode. Moving the cursor will move stage data placed on the map.
EDIT Button [E]
Switches the Tool Panel into EDIT mode.
PROPERTY Button [P]
Switches the Tool Panel into PROPERTY mode.
Test Button
Starts test play using the current stage data. If you finish the stage on test play, you will be given the option to upload your stage data. Click the UPLOAD button after clearing the stage, enter your preferred creator name and data-deletion password, and upload your stage for all to enjoy.
Save Button
Saves the current stage data.
Quit Button
Quits the stage editor.
EDIT MODE
MAP PARTS A~C
A : Background Tiles
Map Parts for the stage backgrounds.
B : Wall Tiles
Map Parts used for walls and surfaces for characters to walk on.
C : Special Tiles
Thin Floors and Squeaking Floors.
OBJECTS D
Objects are placed on top of Map Parts. Use the Object Selection tool (see above) to manipulate them.
Drag an object by its handle in the upper-left to move it. Click the “P” button to see the object’s properties. You can close the Property Window by clicking the “X” button in the upper-right, or delete the object by clicking the “DEL” button .
PROPERTY MODE
TITLE
Enter stage title (up to 25 characters).
TIME
Set the stage’s time limit.
BACKGROUND
Choose the background image.
BGM
Choose the stage’s background music. You can preview by clicking the Play button.
STAGE SIZE
Set the stage’s width and height. If you make the stage smaller, parts that do not fit in the designated size will not be shown.
OBJECT PROPERTIES
Kevin
Direction : Sets the direction Kevin is facing (left or right) when the game starts.
Mummy
Direction : Sets the direction he moves (left or right) when he appears.
Time until appearing : Sets the time to elapse before he appears. When set to “Never”, he won’t appear unless the player clicks on the sarcophagus.
Bat
Direction : Sets the direction the bat moves (left or right) when startled.
Area : Sets the area within which the bat flies.
Mr. Skeleton
Direction : Sets the direction he’s facing (left or right) when the game starts.
Pie : Sets whether or not he is carrying a pie. Yum.
Door
Direction : Sets the direction the door opens (left or right).
Stairs
Direction : Sets the direction of the staircase (left or right).
Length : Sets the length of the staircase.
Slip : Check the box to make these Slipping Stairs.
You can also change the direction and length of Stairs objects by dragging the orange handle.
Draft
Interval : Sets how often the wind blows.
Basin
Fall Type : Sets the mechanism to make the basin fall.
Mr. Toilet
Direction : Sets which way the toilet faces (left or right).
Hand : Sets whether a hand comes out of the toilet when Kevin sits down.