| A: Kevin |
| B: Hand Cursor |
| C: Time Remaining |
| D: Give Up Button |
| E: Shadow Toggle Button |

Turning shadow effects off can improve game performance, so if your
game runs sluggishly, try setting this to Off.

NIGORO Flash Bar |
| 1: Pause Button |
2: Visual Quality |
3: Mute Button |
4: Music Off |
5: Adjust Volume |
Click "Enter" on
the title screen to view the mode selection menu.

GAME START
Play the 15 stages of the main game of Death Village. You can select different
stages. Clear them all to see the ending.

STAGE EDITOR
An editing mode that lets you construct your own original stages. You can also
save the stage data you have created and release your stages on the Internet.
Click here for detailed editor instructions
TUTORIAL
A series of 10 stages designed to help you practice the various traps in Death
Village. An explanation is shown before each stage. This mode is highly recommended
for beginners.

NETWORK STAGE
This mode lets you play stages that have been uploaded onto the Internet. New
stages will continually be added from people around the world, so you can keep
playing even when you've exhausted the rest of the game. |
Kevin's Moods
Kevin's
patterns of movement change depending on how frightened he
is.
Normal: Kevin walks back and forth in either direction
without stopping. He will ascend or descend any staircase he
encounters. After using a staircase, he cannot take it again
until he has passed by it one time.
Curious: If he hears a soft or distant sound, a question
mark (?) will appear, and he will set off to investigate the
direction of the noise. He will ignore staircases as long as
the question mark is shown.
Jumpy:: If a door slams behind Kevin, or he hears a
loud noise, he will stop and start walking toward the noise.
You can make him turn around and otherwise guide him by setting
off noises on purpose.
Frightened: If a door closes in front of him, or if
he sees a monster from far away, he will be startled and run
off in the opposite direction. He will stop if he reaches the
edge of the floor. In this state, he will ignore all staircases,
so you can use this to get him around stairs you don't want
him to take.
Panicked: If Kevin is frightened several times in a
row, or sees a monster appear right in front of him, he will
panic. In this state, he will run pell-mell, leaping across
gaps in the floor and opening doors by himself. If he runs
into a wall or into a bathroom, he will calm down. If he gets
panicked too many times in a row, he will faint on the spot
and the game will be over.
It would be wise to learn how to use all of these states to your advantage. |
Game
Over
The game ends if Kevin:
* Faints from panicking too much
* Touches one of the monsters
* Falls from a high location (short falls will not result in Game Over)
* Moves outside the boundaries of the stage |
Stage Objects
Move the hand cursor over an object to change its icon.
Knocking Hand: This means you can click to activate the trap or object.
Gripping Hand: The cursor changes to this when placed over a door. Click
and drag the cursor to open or close the door.
 |
Exit
This is the goal. Get Kevin here in time!
|
 |
Door
Kevin's too timid to open doors in dark places, so let's click and drag to open
them for him. Opening doors makes noise, but if you do it slowly the noise
will be soft. You can also just click to knock on the door. |
 |
 |
Stairs
Kevin only climbs up and down these when he's feeling calm. While on the stairs,
he takes extra care to watch his footing, so during this time he will ignore
the noises around him.
|
 |
Slipping
Stairs
Click to transform the stairs into a slippery slope. If Kevin is on them at the
time, he will slide down to the bottom. Some traps can be evaded by sliding. |
 |
 |
Thin Floor
This floor is so thin that walking on it requires extreme caution. If Kevin is
startled while walking on this, he will fall right through.
|
 |
Basin
Makes noise if it falls on the floor. If it hits Kevin it will knock him unconscious,
but if he hits it while panicked, it will calm him down. The silver one will
fall if it takes an impact from its surroundings, while the gold one will fall
if you simply click on it. |
 |
 |
Draft
If Kevin passes by while the wind is blowing, his lamp will go out.
|
 |
Squeaking
Floor
Squeaks when Kevin walks across it. If a bat is nearby, it will react to this
noise. |
 |
Network Stage

Select NETWORK STAGE on the title screen to view a list of uploaded stages.
You can search by Difficulty, Stage Name, Author Name, and Time Limit. Set
your desired search criteria, then click the Sort button (either New or Old).

Clicking RANDOM PLAY in the lower-right corner of the screen will have a random
stage selected for you. Click END to return to the title screen.

Click
a stage's Details button to see detailed information about that stage. Stages
can be deleted on this screen by entering the password set during the stage's
creation into the PASS field and clicking the Delete button. Click the BACK
button to return to the stage list.

Stage difficulty is not specified at the time of creation. Rather, it is determined
by the ratio between the number of people who play the stage versus the number
who finish it.