| A: Kevin |
| B: Hand Cursor |
| C: Time Remaining |
| D: Give Up Button |
| E: Shadow Toggle Button |

Turning shadow effects off can improve game performance, so if your
game runs sluggishly, try setting this to Off.

NIGORO Flash Bar |
| 1: Pause
Button |
2: Visual
Quality |
3: Mute
Button |
4: Music
Off |
5: Adjust
Volume |
Click "Enter" on
the title screen to view the mode selection menu.

GAME START
Play the 15 stages of the main game of Death Village.
You can select different stages. Clear them all to
see the ending.

STAGE EDITOR
An editing mode that lets you construct your own original
stages. You can also save the stage data you have created
and release your stages on the Internet.
Click here for
detailed editor instructions
TUTORIAL
A series of 10 stages designed to help you practice
the various traps in Death Village. An explanation
is shown before each stage. This mode is highly recommended
for beginners.

NETWORK STAGE
This mode lets you play stages that have been uploaded
onto the Internet. New stages will continually be added
from people around the world, so you can keep playing
even when you've exhausted the rest of the game. |
Kevin's Moods
Kevin's
patterns of movement change depending on how frightened
he is.
Normal: Kevin walks back and forth in
either direction without stopping. He will ascend
or descend any staircase he encounters. After
using a staircase, he cannot take it again until
he has passed by it one time.
Curious: If he hears a soft or distant
sound, a question mark (?) will appear, and he
will set off to investigate the direction of
the noise. He will ignore staircases as long
as the question mark is shown.
Jumpy:: If a door slams behind Kevin,
or he hears a loud noise, he will stop and start
walking toward the noise. You can make him turn
around and otherwise guide him by setting off
noises on purpose.
Frightened: If a door closes in front
of him, or if he sees a monster from far away,
he will be startled and run off in the opposite
direction. He will stop if he reaches the edge
of the floor. In this state, he will ignore all
staircases, so you can use this to get him around
stairs you don't want him to take.
Panicked: If Kevin is frightened several
times in a row, or sees a monster appear right
in front of him, he will panic. In this state,
he will run pell-mell, leaping across gaps in
the floor and opening doors by himself. If he
runs into a wall or into a bathroom, he will
calm down. If he gets panicked too many times
in a row, he will faint on the spot and the game
will be over.
It would be wise to learn how to use all of these states
to your advantage. |
Game
Over
The game ends if Kevin:
* Faints from panicking too much
* Touches one of the monsters
* Falls from a high location (short falls will not
result in Game Over)
* Moves outside the boundaries of the stage |
Stage Objects
Move the hand cursor over an object to change its icon.
Knocking Hand: This means you can click to activate the trap
or object.
Gripping Hand: The cursor changes to this when placed over
a door. Click and drag the cursor to open or close the door.
 |
Exit
This is the goal. Get Kevin here in time!
|
 |
Door
Kevin's too timid to open doors in dark places, so let's click
and drag to open them for him. Opening doors makes noise,
but if you do it slowly the noise will be soft. You can also
just click to knock on the door. |
 |
 |
Stairs
Kevin only climbs up and down these when he's feeling calm.
While on the stairs, he takes extra care to watch his footing,
so during this time he will ignore the noises around him.
|
 |
Slipping
Stairs
Click to transform the stairs into a slippery slope. If Kevin
is on them at the time, he will slide down to the bottom. Some
traps can be evaded by sliding. |
 |
 |
Thin
Floor
This floor is so thin that walking on it requires extreme caution.
If Kevin is startled while walking on this, he will fall right
through.
|
 |
Basin
Makes noise if it falls on the floor. If it hits Kevin it will
knock him unconscious, but if he hits it while panicked,
it will calm him down. The silver one will fall if it takes
an impact from its surroundings, while the gold one will
fall if you simply click on it. |
 |
 |
Draft
If Kevin passes by while the wind is blowing, his lamp will
go out.
|
 |
Squeaking
Floor
Squeaks when Kevin walks across it. If a bat is nearby, it
will react to this noise. |
 |
Network Stage

Select NETWORK STAGE on the title screen to view a list of uploaded
stages. You can search by Difficulty, Stage Name, Author Name, and
Time Limit. Set your desired search criteria, then click the Sort
button (either New or Old).

Clicking RANDOM PLAY in the lower-right corner of the screen will
have a random stage selected for you. Click END to return to the
title screen.

Click
a stage's Details button to see detailed information about that stage.
Stages can be deleted on this screen by entering the password set during
the stage's creation into the PASS field and clicking the Delete button.
Click the BACK button to return to the stage list.

Stage difficulty is not specified at the time of creation. Rather,
it is determined by the ratio between the number of people who play
the stage versus the number who finish it.